Bare Metal GPU Infrastructure for Game Development

Dedicated servers for Unreal Engine rendering, build farms, asset generation, and virtual production pipelines.

Full GPU output, no shared resources, predictable costs.

Built for the GPU demands of modern game production

Real-Time Rendering Performance

Full GPU access for Unreal Engine,
Nanite geometry, Lumen lighting, and ray tracing workloads, with no performance variability from shared tenants.

Build Farms Without the Overhead

Dedicated bare metal servers for continuous compilation, shader builds, and asset processing. No queue delays, no shared compute limitations.

Transparent, Fixed Pricing

No egress fees, no hidden infrastructure costs. Fixed per-GPU-hour rates on 12 and 24-month terms, so production budgets stay predictable.

From asset generation to virtual production, on dedicated hardware

Modern game development pipelines demand consistent,
high-throughput GPU compute across every stage of
production. Unreal Engine rendering, procedural asset
generation, AI-assisted content creation, and virtual
production workflows all require the same thing,
dedicated hardware that performs the same way
every time you run it.

On 1Legion bare metal, your build farm and rendering
pipeline run on hardware you don't share with anyone.

No competing jobs, no variable performance, no egress
fees on asset transfers.Direct engineering support from day one.

Talk to an Engineer

Ready to run your game development pipeline on bare metal?

Tell us about your rendering or build farm workload.
Our team will match you with the right configuration.

Request Server Access